1996
Tekken 2 only came out a year later, but it made a few improvements
to the fledgling series. The basic game was still pretty much the same,
but the graphics and animation were improved significantly. It looked a
lot more realistic, and this, combined with its focus on at least
somewhat believable martial arts combat, started to attract fans who
were sick of ripping each others spinal cords out in Mortal Kombat. Plus
you could play as a kangaroo, which was awesome.
1998
Tekken 3 was received incredibly well both critically and
commercially, making it arguably the best game in the series. Again the
graphics and animation got an overhaul, but the real improvements in
this version came to the gameplay. Lots of little changes made things
smoother and gave players many more options for approaching a fight. Oh,
and continuing the animal theme, you could play as a bear. Being able
to control a giant bear and maul people is, frankly, a feature that
should make its way into far more video games.
1999
Tekken: The Motion Picture
2002
Tekken 3 was a tough act to follow, and the series’ fourth
installment is generally considered to be the weakest of the bunch. It’s
not an awful game by any means, but it had a few flaws that prevented
it from getting the reception of its predecessors. The jump from the
Playstation to the Playstation 2 provides some welcomed graphical
improvements, and for its time the game looked fantastic. But a few
changes to how it was played upset hardcore fans, as it became easy for
skilled players to use simplistic or just plain cheap tactics to win. Of
course, that didn’t affect the 99% of people who play fighting games by
mashing buttons at random and hoping for the best, but it did prevent
Tekken 4 from getting the critical praise the series had become used to.
Tekken 4
2005
Tekken 5 was a return to form for the series, as it received critical
success and sold well. It turned out to be one of the nicest looking
games on the Playstation 2, flaws in the gameplay were addressed and
some of Tekken 4’s more experimental features were toned down. In
addition, the game offered a huge cast of characters and a nice variety
of modes. This tenth anniversary release proved to be the game that many
people had hoped Tekken 4 would be, and it performed well against the
many, many other fighting games that were flooding the market around
this time.
2005
Death by Degrees (DBD) is one of many examples which proves that fighting
game spin-offs are always awful. Nobody is quite sure why that is, but
for reasons that baffle the wisest of men any attempts to place fighting
game characters out of their element results in abject failure. In this
case, Tekken’s Nina Williams, one of the series most popular
characters, was forced to play through a generic action game where she
battled hordes of boring enemies, terrible controls, tedious load times
and a deadly camera. It had a couple of interesting ideas, but for the
most part this spin-off was quickly forgotten as fans went back to
beating each other up in the regular series.
2009
Tekken 6
2010
Tekken (Live Action Film)
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